Mechanics 2 (4762)
Force
d1 - 4 Friction:
- An object moving over a surface will have at least three forces acting on it; weight, normal reaction force and friction
- is the coefficient of friction. It has no units
- If an object is on a surface with coefficient of friction and being pulled by a force ,
- if it's still stationary,
- if it's on the point of sliding,
- if it's accelerating, - You can use Newton's laws to help solve these problems. If there are multiple tension forces acting on an object, remember to create simultaneous equations for each system
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d7 - 8 Moments:
- where is a force and is the distance between the point you are taking the moment about and . must be acting perpendicular
- Therefore, the units of a moment are
- To check that an object is in equilibrium, you need to confirm that
- the resultant force is
- the resultant moment about any point is
- (only one point needs to be checked) - If a direction of force is not perpendicular to the object it's acting on, you'll need to resolve it in the perpendicular direction
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d9 Sliding and toppling:
- Draw a vertical line from the centre of mass of the object. If it leaves the shape before reaching the edge in contact with the surface, the object will topple
- If this is not the case, then the object will slide if
- So to find if an object will topple or slide first, find the minimum angle for each to occur. The one with the smallest angle will be what would actually happen
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d10 Light frameworks:
- It's best to assume that rods are under tension. If it is actually a thrust, you'll get a negative value
- First take moments about a suitable point (to exclude unnecessary forces)
- Then find internal forces by considering the equilibria at joints
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d11 Tension and compression:
- Tension is a pulling force
- Compression is a pushing force
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Centre of mass
G1 - 2 Centre of mass of a system of particles:
- In the direction, . The same applies for and
- is the total mass of the system
- is the -coordinate of the centre of mass, from the origin
- is the sum of masses multiplied by their distance from the origin
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Example:
- We have a mass at and a mass at
- You can instantly tell that the -coordinate of the centre of mass must be , but we'll work it out anyway
- Using the above equation,
- We can simplify this to
- So and
- Therefore, the centre of mass of the two particles is from the origin
G3 Centre of mass of a composite body:
- Above, we dealt with particles only. However, the same process can be used to find the centre of mass of any shape (a composite body is something made up from smaller things)
- Treat each piece of the composite body as a particle. It's position vector can be treated as its centre of mass
- So you just need to divide the body or shape into smaller pieces with known centres of mass and mass. Then use the above equation and method
- If you need to know the centre of mass of a shape, they are given in the formula booklet on page 5, or page 67 of the textbook
- You can also use subtraction in the centre of mass equation. For example, if you are finding the centre of mass of a cube with a small piece removed, use
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Work, energy and power:
w1 Work done:
- If a force is used to move an object, it has done work on the object
- Work is a scalar quantity
- where
- is the work done by a constant force , measured in
- is the force ()
- is the distance moved in the direction of the force ()
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w2 Kinetic energy:
- Kinetic energy is the energy of a body due to its movement
- It is a vector quantity
- where
- is the kinetic energy of the object ()
- is the mass of the object ()
- is the velocity of the object ()
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w3 Mechanical energy:
- There are two types of mechanical energy, kinetic energy and potential energy
- The total mechanical energy is always conserved if only gravity does work (i.e. for a falling object, kinetic energy will increase at the same rate of the decrease of gravitational potential energy)
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w4 The work-energy principle:
- The total work done by all forces acting on a body is equal to the increase in kinetic energy
- So for an accelerating/decelerating object, it's often useful to use the relationship (where is the initial velocity and is the final velocity)
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w5 Conservative and dissipative forces:
- A conservative force is a force where mechanical energy is conserved - e.g. gravitational forces
- A dissipative force is one which dissipates (i.e. converts) mechanical energy - e.g. friction and drag forces
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w6, w7 Gravitational potential energy:
- where
- (a.k.a or ) is the change in gravitational potential energy in
- is the mass of the object in
- is the gravitational constant ()
- is the change in height in
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w8, w9 Power:
- Power is the rate of work being done (i.e. the work done per second)
- Therefore,
- Power is measured in watts ()
- You can also use to calculate power from force and velocity
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Momentum and impulse
i1 Impulse:
- Impulse is the change in momentum over a period of time
- and
- It has the units or
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i2 Momentum:
- The symbol for momentum is
- Its units are the same as impulse; or
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i3 The impulse-momentum equation:
- The above formulae can be combined to
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i4 Conservation of momentum:
- Without external forces, momentum is always conserved in a system
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i5, i6 The conservation of momentum equation for collisions between two particles:
- The total momentum before a collision the total momentum after collision
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i7, i8 Newton's experimental law:
- The coefficient of restitution is a constant (for two particular surfaces) between 0 and 1. It has the symbol
- So a perfectly elastic collision will have and a perfectly inelastic collision will have
- This can be combined with the conservation of momentum equation with simultaneous equations to solve some problems
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i9 Mechanical energy in impacts:
- In impacts, momentum is always conserved, but mechanical energy is not (unless , which is impossible in practice) - some is transferred to other types of energy
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i10 Oblique impacts - vertical component:
- When an object hits a smooth plane, an impulse acts perpendicular to the plane
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i11 Oblique impacts - horizontal component:
- When an object bounces from a smooth plane, its horizontal velocity remains constant
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i12 Oblique impacts - velocity direction and magnitude:
- The direction is reversed (horizontally mirrored)
- The magnitude of the perpendicular component of the velocity is multiplied by the coefficient of restitution
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i13 Oblique impacts - loss of kinetic energy:
- Use to calculate the loss of kinetic energy in an impact (along with the coefficient of restitution)
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